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There isn't really a cut-and-dry method for altering Nature's Grace. Too much of changing this talent depends on other factors in order for any concrete, "this is clearly the best solution" method to be laid out. Any of those three options are certainly viable to a degree, as are many of the others that are floating about the internet. On the sake of principle, I generally agree with taking the easiest solution which would be to merely make a flat nerf to Nature's Grace functionality to be the best approach. Beyond the simplicity of the change, the other two have a few glaring flaws within them that I don't particularly care for. To start with, having Nature's Grace increase Wrath's critical strike gjlnsppl chance causes additional crit scaling issues more so than it solves them. Wrath currently scales fairly well with crit, but a majority of that is due to the current nature of Nature's Grace (and, yes, even sick I can make a few good funnies.) In all actuality, Wrath scales slightly better than Starfire with haste because of how talents such as Starlight Wrath function. Since more haste, especially multiplicatively stacking haste, yields a higher return than less haste, spells with shorter cast times benefit more from flat cast time reductions of equal value than longer cast times. The only reason that Wrath's superior scaling isn't more obvious is because it is currently too easy to haste cap the spell via Nature's Grace. Removing that scaling point would certainly do wonders for Wrath's haste scaling, but its crit scaling would need to be looked at.
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Which brings up the second major issues with making that change. Crit holds a significantly lower value for Wrath than haste does. In order for the damage increase of Nature's Grace to remain fairly constant across both Wrath and Starfire, the increase to Wrath's crit chance would have to be in the range of 30 - 35%. The reason for there being a range is due to how the talent scales within itself at various gear levels. For a majority of the time, the effect would have to be at 35% in order to equalize the damage, however once you hit a level of gearing similar to ICC, the scale slides closer to 30%. The inability for the talent to retain a paltry damage increase is only one part of the issue - the other being that it brings in the chance of crit capping Wrath. Balance druids are already concerned about crit capping Starfire with a 40% increase to crit chance during Eclipse, and, honestly, it was a concern even at 30% as well. Having the potential to crit cap two of our spells is not good juju and really screws over the scaling system, not to mention it is something that Blizzard is hoping to avoid in the next expansion.
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